There are many ways of android app promotion goal but I wouldn't recommend going for boosts are your primary method. In the post I published above you can find 4 proven methods backed by case studies of other indie devs and how they made it on the app store.
In fact these stories got far more than 50,000 downloads for their apps. and no the case studies are not Zynga and Angry birds. It's people just like you and me that simply hacked it. It all depends on the quality of your app, your persistence and how well you are telling your story. If you are really dedicating yourself to marketing your app (even if your budget is low) these methods will help you focus on what's important.
For sure getting 50 000 installs is challenging at least. When you launch an app and have such increadible goal you have to be sure in one main thing - your app has to be not only perfect, it has to be different. What does it mean? - you ask . There are tons of different apps on the market now. Lots of them are more than similar. So when user is looking for something he/she has so many offers to choose from. As a result your app has to differ from others and has some unique features to attract more clients.
Getting a lot of downloads for an app can be extremely difficult right off the bat. A great way to get exposure and gain traction for an app is by sharing through social channels, like Twitter, Facebook, WhatsApp, etc. Our company actually optimizes this process for you (among other things), creating exposure for your app and ultimately leading to the downloads your app needs.
It all depends on number of your users. Big number of downloads is good and for that number you will have ads impressions but many of those users will uninstall your game. Key is in returning users, those who will play your game daily. That number should be high and than you will have earnings.
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